Monthly Archives: June 2013

Simplicity is the key

Through the last few posts there has been a theme of a simple game that can be published sooner or a complex game that has more that could go wrong. Seeing as usually we go with the second one and … Continue reading

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Using Floats in XNA instead of Rectangle/Int

After stating yesterday my despair at the lack of a float version of a rectangle for XNA, I went and did some research late last night and early this morning and after a load of bug fixing and random errors, … Continue reading

Posted in Beginner, Development | Tagged , , | Leave a comment

I will get something published

This is my ambition for the summer. I will, not if, ands, or buts. No excuses, something will end up on some store somewhere for someone to (or not to as the case may be) download.  I have started a … Continue reading

Posted in Development | Tagged , , | 2 Comments