Simplicity is the key

Through the last few posts there has been a theme of a simple game that can be published sooner or a complex game that has more that could go wrong. Seeing as usually we go with the second one and end up with either a half finished game waiting endlessly to be finished, or a... Continue Reading →

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Using Floats in XNA instead of Rectangle/Int

After stating yesterday my despair at the lack of a float version of a rectangle for XNA, I went and did some research late last night and early this morning and after a load of bug fixing and random errors, it is alive! Or at least, now uses floats instead of ints. I haven't gone... Continue Reading →

I will get something published

This is my ambition for the summer. I will, not if, ands, or buts. No excuses, something will end up on some store somewhere for someone to (or not to as the case may be) download. I have started a new game which I've been toying around with for a while, but going back to XNA... Continue Reading →

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