I finished this a little while ago, but I never got round to posting about it. Let me present to you "Super Pong"; the most complex, intelligent and detailed game in existence. Okay it's not, it's pong. To be fair, it's pong with pretty colours, touch, mouse and keyboard control, and a pretty decent A.I.... Continue Reading →
Adding a Privacy Policy (and other settings) to an XNA Windows 8 game
One of the reasons my app failed to get certification is because of a lack of a privacy policy. More specifically, a lack of a privacy policy accessible in game. Some quick research showed up that this is an issue for a lot of initial releases, with many suggestions on how to fix the problem.... Continue Reading →
Touch in XNA in Monogame
So unsurprisingly the initial version of Super Pong was rejected on a selection of grounds which means going back to deal with them one by one. Some of them have been small changes, while some have involved me learning new way of doing things. Once I know I've solved the bugs and that my solutions... Continue Reading →