Yesterday evening, me and my team mates, Josh and Ryan, competed as team BetaJester in the 24 hour game creation competition Three Thing Game run by Rob Miles at the University of Hull. After 24 gruelling hours of code, fast food, energy drinks and more Dominos then you can shake a stick at, we came out as the triumphant winners! This came as a huge surprise to us as there were many great games that made the final, I hope you all check them out!
Our game is called TripWire, a fast and frenzied search for tokens while avoiding enemies and lasers and shooting your way through an entirely destructible map, but be careful, the more walls your destroy the more likely it is that a giant, angry enemy will jump out as chase you down! And make sure you find everything and make your way out in the minute before midnight, because when midnight rolls around the monsters come out and the lights turn off. At that point forget the tokens and make your way out as quickly as possible.
You have an arsenal to help you out on your way; a pistol to break down the walls slowly but surely, a machine gun to wipe out enemies but a long reload time, an assault rifle to quickly take out enemies, and a laser rifle to blitz through walls in those emergency situations.
I will be posting more later about some of thing I learned during coding which you can use in your games in the future, but for now I need to recuperate from a lack of sleep and try to process the fact that we won!
You can see our game in action here: https://www.youtube.com/watch?v=x8B2vl-04Kk
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