Global Game Jam – Day 1

Over the last weekend (24th - 26th Jan 2014) was Global Game Jam 2014 which I took part in as BetaJester with my team mate Josh. I meant to blog about the event as it happened, but several occurrences meant I never really had time, so instead I'm writing in reterospect. The way I'm going... Continue Reading →

When Considering My Next Game

Since the success of TripWire, I've spent my spare development time working on new features and bug fixes ahead of a hopeful eventual release, but that means that I've done very little work on new ideas. Now I know from experience that new ideas can come, but most games end up three-quarters of the finished... Continue Reading →

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