Since my post about the midway review two weeks ago, we've been very busy cracking on with filling up Here There Be Monsters to the brim with details and spectacle. Unfortunately that meant I forgot to blog about what we were doing, but no longer! today I want to talk about some of the key... Continue Reading →
Tranzfuser – Dev Blog #4 – Mid-way Review
We have now reached the halfway point of our Tranzfuser programme and Here There Be Monsters is really starting to take shape. Over the last five weeks we have navigated through the muddy waters of progress and raging tides of development, and are now striding towards our target of a feature-filled, technically impressive demo for... Continue Reading →