As I read more and more about designing and developing games, the more frequently I come across the term “flow” or ”flow state”, especially when reading about designing game mechanics for players. The goal of this form of design is to immerse the player so deeply in the world of the game that they disconnect... Continue Reading →
A return to blogging
So I may have become a little lackadaisical when it comes to blogging. My last blog post on here was back in 2016 while we were taking part in Tranzfuser. Since then a lot has happened, more than I can fit in one (or six) blog posts, so I will be continuing as though I'd... Continue Reading →