Author Archives: adamski11

About adamski11

Hi there, nice to meet you :) My name is Adam and I am a games developer and Computer Science graduate. Not long ago I was only playing games, but now I am very excited to be making my own and helping others make theirs :D

Tranzfuser – Dev Blog #5 – Features

Since my post about the midway review two weeks ago, we’ve been very busy cracking on with filling up Here There Be Monsters to the brim with details and spectacle. Unfortunately that meant I forgot to blog about what we … Continue reading

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Tranzfuser – Dev Blog #4 – Mid-way Review

We have now reached the halfway point of our Tranzfuser programme and Here There Be Monsters is really starting to take shape. Over the last five weeks we have navigated through the muddy waters of progress and raging tides of … Continue reading

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Tranzfuser – Dev Blog #3 – Team Building

Week 3 of Tranzfuser has been all about finding people to flesh out the skill range of our team. While the four initial members have skills in development and composition, we lacked any skills in the form of design or 3D … Continue reading

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Tranzfuser – Dev Blog #2 – Small Victories

This second week blog has come a little late, but with good reason. As I stated last time, we wanted to finish our MVP by today and … ta dah we just about managed it. We now have a basic … Continue reading

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Tranzfuser – Dev Blog #1 – You da real MVP

Monday 4th July marked the first day of the Tranzfuser programme, well the first day as far as BetaJester go. Our first day saw us head out from our office in Hull over to the Digital Creativity Labs in York. We … Continue reading

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Tranzfuser – Dev Blog #0 – Prologue

You may have noticed I’ve been absent from this blog since Christmas. With numerous events, expo’s, meetings, contracts and having to move house twice, I unfortunately did not find any time to blog about the work I’ve been up to. That being … Continue reading

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An Indie Christmas …

  Twas the week before Christmas and all through the house Not a peripheral was stirring, not even a mouse! To a family party the developer had gone To talk of Christmas and gaming from dusk until dawn. When a … Continue reading

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