When Considering My Next Game

Since the success of TripWire, I've spent my spare development time working on new features and bug fixes ahead of a hopeful eventual release, but that means that I've done very little work on new ideas. Now I know from experience that new ideas can come, but most games end up three-quarters of the finished... Continue Reading →

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Touch in XNA in Monogame

So unsurprisingly the initial version of Super Pong was rejected on a selection of grounds which means going back to deal with them one by one. Some of them have been small changes, while some have involved me learning new way of doing things. Once I know I've solved the bugs and that my solutions... Continue Reading →

Simplicity is the key

Through the last few posts there has been a theme of a simple game that can be published sooner or a complex game that has more that could go wrong. Seeing as usually we go with the second one and end up with either a half finished game waiting endlessly to be finished, or a... Continue Reading →

I will get something published

This is my ambition for the summer. I will, not if, ands, or buts. No excuses, something will end up on some store somewhere for someone to (or not to as the case may be) download. I have started a new game which I've been toying around with for a while, but going back to XNA... Continue Reading →

Beginning A New Game

When I began creating this new game, a few ideas quickly formed in my head about what to make; the theme, the genre, the characters etc. The first thing that I did was spend a day going through the 2D sprite sheet tutorial that I posted previously. After I learnt the basics I had a... Continue Reading →

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