Category Archives: Development

When Considering My Next Game

Since the success of TripWire, I’ve spent my spare development time working on new features and bug fixes ahead of a hopeful eventual release, but that means that I’ve done very little work on new ideas. Now I know from … Continue reading

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Touch in XNA in Monogame

So unsurprisingly the initial version of Super Pong was rejected on a selection of grounds which means going back to deal with them one by one. Some of them have been small changes, while some have involved me learning new … Continue reading

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Simplicity is the key

Through the last few posts there has been a theme of a simple game that can be published sooner or a complex game that has more that could go wrong. Seeing as usually we go with the second one and … Continue reading

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Using Floats in XNA instead of Rectangle/Int

After stating yesterday my despair at the lack of a float version of a rectangle for XNA, I went and did some research late last night and early this morning and after a load of bug fixing and random errors, … Continue reading

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I will get something published

This is my ambition for the summer. I will, not if, ands, or buts. No excuses, something will end up on some store somewhere for someone to (or not to as the case may be) download.  I have started a … Continue reading

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Beginning A New Game

When I began creating this new game, a few ideas quickly formed in my head about what to make; the theme, the genre, the characters etc. The first thing that I did was spend a day going through the 2D … Continue reading

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