Category Archives: Jams

The Meatly Jam!

Side stepping from my usual posts, which are generally either tutorials, games I’ve made, or experiences I’m sharing, today I want to talk about an oppurtunity coming up at the end of March. If you follow this blog you will … Continue reading

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Global Game Jam – 2015

As January draws to a close, the annual Global Game Jam returns to keep me up for the greater part of 48 hours jammed packed with learning, playing, creating, and perhaps a little developing. If you have read my previous posts about … Continue reading

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Global Game Jam – Day 3 and Summary

After my three hour sleep (see power nap) from 4.30-7.30, it was time to begin day 3. This day was much more focused on a sprint to the finish than anything else, but lessons were learned all the same. 1) Work … Continue reading

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Global Game Jam – Day 2

The second day began as most days during Global Game Jams begin; an early morning forty minute walk to the venue. This could be a good time to reflect on what we want to achieve in the day, but is … Continue reading

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Global Game Jam – Day 1

Over the last weekend (24th – 26th Jan 2014) was Global Game Jam 2014 which I took part in as BetaJester with my team mate Josh. I meant to blog about the event as it happened, but several occurrences meant … Continue reading

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“Lasers are cool …” – Three Thing Game Winners

Yesterday evening, me and my team mates, Josh and Ryan, competed as team BetaJester in the 24 hour game creation competition Three Thing Game run by Rob Miles at the University of Hull. After 24 gruelling hours of code, fast food, energy drinks … Continue reading

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Global Game Jam – During

After all the setup mentioned in my previous post, and several talks from Simon Grey and the Global Game Jam 2013 keynotes, my team and I found an empty room downstairs, plugged in, turned on and started coding about 5.15pm … Continue reading

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