Side stepping from my usual posts, which are generally either tutorials, games I've made, or experiences I'm sharing, today I want to talk about an oppurtunity coming up at the end of March. If you follow this blog you will know that I have attended many game jams (technically eleven at this point), which I... Continue Reading →
Global Game Jam – 2015
As January draws to a close, the annual Global Game Jam returns to keep me up for the greater part of 48 hours jammed packed with learning, playing, creating, and perhaps a little developing. If you have read my previous posts about game jams, you will know that me and my team try something new at every... Continue Reading →
Global Game Jam – Day 3 and Summary
After my three hour sleep (see power nap) from 4.30-7.30, it was time to begin day 3. This day was much more focused on a sprint to the finish than anything else, but lessons were learned all the same. 1) Work hard, work fast, cut the fat For me having a working game is more important... Continue Reading →
Global Game Jam – Day 2
The second day began as most days during Global Game Jams begin; an early morning forty minute walk to the venue. This could be a good time to reflect on what we want to achieve in the day, but is a better time to be too tired to say anything and go into the first... Continue Reading →
Global Game Jam – Day 1
Over the last weekend (24th - 26th Jan 2014) was Global Game Jam 2014 which I took part in as BetaJester with my team mate Josh. I meant to blog about the event as it happened, but several occurrences meant I never really had time, so instead I'm writing in reterospect. The way I'm going... Continue Reading →
“Lasers are cool …” – Three Thing Game Winners
Yesterday evening, me and my team mates, Josh and Ryan, competed as team BetaJester in the 24 hour game creation competition Three Thing Game run by Rob Miles at the University of Hull. After 24 gruelling hours of code, fast food, energy drinks and more Dominos then you can shake a stick at, we came out as the... Continue Reading →
Global Game Jam – During
After all the setup mentioned in my previous post, and several talks from Simon Grey and the Global Game Jam 2013 keynotes, my team and I found an empty room downstairs, plugged in, turned on and started coding about 5.15pm on Friday 25th January. We each started with the basics, myself working on a menu... Continue Reading →
Global Game Jam – Before
So at the weekend I took part with 3 friends in the Global Game Jam in Hull, which took place at the very well organised Hull Studio (though having turned up early 3 of us had to help with set up). I'm going to detail 3 elements of the the Jam and what I took... Continue Reading →