How to Use Custom Editor Scripts – Unity

While I was making a script for a game I'm working on, I realised that most of the public variables I had were conditional on other public variables being true. Now, while this doesn't matter in the grand scheme of things, I knew it could mean that one day someone would be continuously checking and... Continue Reading →

Advertisements

The Question Mark: In-Line If Statements

While working on bigger projects during my internship, I came across multiple uses of a question mark symbol "?" in the code. I did some research and learnt that they are essentially used for in-line if statements. I now use them with some regularity, so I thought I'd share what I have learnt with you,... Continue Reading →

Passing a Method as a Parameter

I have been working through a few tutorials so as to further my knowledge of 3D programming. In these instances, I've been learning about how to do 3D in XNA. While learning about quaternions and matrices, I came across a problem that I have encountered many times before; what do you do if you have... Continue Reading →

TripWire – Available Now!

Our game is called TripWire, a fast and frenzied search for tokens while avoiding enemies and lasers and shooting your way through an entirely destructible map, but be careful, the more walls you destroy the more likely it is that a giant, angry enemy will jump out and chase you down! And make sure you... Continue Reading →

Anonymous Functions, Func and .Where

When you mess around with lists and IEnumerable, looking at all the options which are available, you find seemingly useful methods such as "Where", but they come with scary parameters such as Func<T, Boolean><t, boolean="">. Until recently I just ignored these methods as crazy, complex methods for elite programmers, but having worked at SEED I realise... Continue Reading →

Touch in XNA in Monogame

So unsurprisingly the initial version of Super Pong was rejected on a selection of grounds which means going back to deal with them one by one. Some of them have been small changes, while some have involved me learning new way of doing things. Once I know I've solved the bugs and that my solutions... Continue Reading →

Powered by WordPress.com.

Up ↑