Adding a Privacy Policy (and other settings) to an XNA Windows 8 game

One of the reasons my app failed to get certification is because of a lack of a privacy policy. More specifically, a lack of a privacy policy accessible in game. Some quick research showed up that this is an issue for a lot of initial releases, with many suggestions on how to fix the problem.... Continue Reading →

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XNA – 2D SpriteSheet Animation

Let's kick off with this tutorial. In my last term at university, I learnt about SpriteSheet animation in Javascript. When I began developing my new game, I knew that this would be the next step up, to take my game to a new level. It seems like something so little that it wouldn't make such... Continue Reading →

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