The Question Mark: In-Line If Statements

While working on bigger projects during my internship, I came across multiple uses of a question mark symbol "?" in the code. I did some research and learnt that they are essentially used for in-line if statements. I now use them with some regularity, so I thought I'd share what I have learnt with you,... Continue Reading →

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Passing a Method as a Parameter

I have been working through a few tutorials so as to further my knowledge of 3D programming. In these instances, I've been learning about how to do 3D in XNA. While learning about quaternions and matrices, I came across a problem that I have encountered many times before; what do you do if you have... Continue Reading →

BouncR – Available Now

As part of my application to be a Windows Games Ambassador I wanted to create and release not only a new game, but a game I made by myself. So it's with great pleasure that I present to you BouncR; a game about bouncing (oddly). With this post I'd like to take you through the... Continue Reading →

TripWire – Available Now!

Our game is called TripWire, a fast and frenzied search for tokens while avoiding enemies and lasers and shooting your way through an entirely destructible map, but be careful, the more walls you destroy the more likely it is that a giant, angry enemy will jump out and chase you down! And make sure you... Continue Reading →

Global Game Jam – Day 2

The second day began as most days during Global Game Jams begin; an early morning forty minute walk to the venue. This could be a good time to reflect on what we want to achieve in the day, but is a better time to be too tired to say anything and go into the first... Continue Reading →

Global Game Jam – Day 1

Over the last weekend (24th - 26th Jan 2014) was Global Game Jam 2014 which I took part in as BetaJester with my team mate Josh. I meant to blog about the event as it happened, but several occurrences meant I never really had time, so instead I'm writing in reterospect. The way I'm going... Continue Reading →

When Considering My Next Game

Since the success of TripWire, I've spent my spare development time working on new features and bug fixes ahead of a hopeful eventual release, but that means that I've done very little work on new ideas. Now I know from experience that new ideas can come, but most games end up three-quarters of the finished... Continue Reading →

Anonymous Functions, Func and .Where

When you mess around with lists and IEnumerable, looking at all the options which are available, you find seemingly useful methods such as "Where", but they come with scary parameters such as Func<T, Boolean><t, boolean="">. Until recently I just ignored these methods as crazy, complex methods for elite programmers, but having worked at SEED I realise... Continue Reading →

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