While I was making a script for a game I'm working on, I realised that most of the public variables I had were conditional on other public variables being true. Now, while this doesn't matter in the grand scheme of things, I knew it could mean that one day someone would be continuously checking and... Continue Reading →
The Question Mark: In-Line If Statements
While working on bigger projects during my internship, I came across multiple uses of a question mark symbol "?" in the code. I did some research and learnt that they are essentially used for in-line if statements. I now use them with some regularity, so I thought I'd share what I have learnt with you,... Continue Reading →
Passing a Method as a Parameter
I have been working through a few tutorials so as to further my knowledge of 3D programming. In these instances, I've been learning about how to do 3D in XNA. While learning about quaternions and matrices, I came across a problem that I have encountered many times before; what do you do if you have... Continue Reading →
Anonymous Functions, Func and .Where
When you mess around with lists and IEnumerable, looking at all the options which are available, you find seemingly useful methods such as "Where", but they come with scary parameters such as Func<T, Boolean><t, boolean="">. Until recently I just ignored these methods as crazy, complex methods for elite programmers, but having worked at SEED I realise... Continue Reading →
Saving and loading your game, the Windows 8 way
While nervously awaiting the verdict on Cardiac Arrest and my application, I went about fixing some things that I was unable to fix beforehand. First and foremost, the main thing that broke when converting my XNA game to a Windows 8 app using MonoGame was my save game method. After some rooting around and playing with variables... Continue Reading →
XNA – 2D SpriteSheet Animation
Let's kick off with this tutorial. In my last term at university, I learnt about SpriteSheet animation in Javascript. When I began developing my new game, I knew that this would be the next step up, to take my game to a new level. It seems like something so little that it wouldn't make such... Continue Reading →