How to Use Custom Editor Scripts – Unity

While I was making a script for a game I'm working on, I realised that most of the public variables I had were conditional on other public variables being true. Now, while this doesn't matter in the grand scheme of things, I knew it could mean that one day someone would be continuously checking and... Continue Reading →

The Question Mark: In-Line If Statements

While working on bigger projects during my internship, I came across multiple uses of a question mark symbol "?" in the code. I did some research and learnt that they are essentially used for in-line if statements. I now use them with some regularity, so I thought I'd share what I have learnt with you,... Continue Reading →

Passing a Method as a Parameter

I have been working through a few tutorials so as to further my knowledge of 3D programming. In these instances, I've been learning about how to do 3D in XNA. While learning about quaternions and matrices, I came across a problem that I have encountered many times before; what do you do if you have... Continue Reading →

Anonymous Functions, Func and .Where

When you mess around with lists and IEnumerable, looking at all the options which are available, you find seemingly useful methods such as "Where", but they come with scary parameters such as Func<T, Boolean><t, boolean="">. Until recently I just ignored these methods as crazy, complex methods for elite programmers, but having worked at SEED I realise... Continue Reading →

I will get something published

This is my ambition for the summer. I will, not if, ands, or buts. No excuses, something will end up on some store somewhere for someone to (or not to as the case may be) download. I have started a new game which I've been toying around with for a while, but going back to XNA... Continue Reading →

Beginning A New Game

When I began creating this new game, a few ideas quickly formed in my head about what to make; the theme, the genre, the characters etc. The first thing that I did was spend a day going through the 2D sprite sheet tutorial that I posted previously. After I learnt the basics I had a... Continue Reading →

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