I have been working through a few tutorials so as to further my knowledge of 3D programming. In these instances, I've been learning about how to do 3D in XNA. While learning about quaternions and matrices, I came across a problem that I have encountered many times before; what do you do if you have... Continue Reading →
Anonymous Functions, Func and .Where
When you mess around with lists and IEnumerable, looking at all the options which are available, you find seemingly useful methods such as "Where", but they come with scary parameters such as Func<T, Boolean><t, boolean="">. Until recently I just ignored these methods as crazy, complex methods for elite programmers, but having worked at SEED I realise... Continue Reading →
Adding a Privacy Policy (and other settings) to an XNA Windows 8 game
One of the reasons my app failed to get certification is because of a lack of a privacy policy. More specifically, a lack of a privacy policy accessible in game. Some quick research showed up that this is an issue for a lot of initial releases, with many suggestions on how to fix the problem.... Continue Reading →
Using Floats in XNA instead of Rectangle/Int
After stating yesterday my despair at the lack of a float version of a rectangle for XNA, I went and did some research late last night and early this morning and after a load of bug fixing and random errors, it is alive! Or at least, now uses floats instead of ints. I haven't gone... Continue Reading →
Saving and loading your game, the Windows 8 way
While nervously awaiting the verdict on Cardiac Arrest and my application, I went about fixing some things that I was unable to fix beforehand. First and foremost, the main thing that broke when converting my XNA game to a Windows 8 app using MonoGame was my save game method. After some rooting around and playing with variables... Continue Reading →