How to Use Custom Editor Scripts – Unity

While I was making a script for a game I'm working on, I realised that most of the public variables I had were conditional on other public variables being true. Now, while this doesn't matter in the grand scheme of things, I knew it could mean that one day someone would be continuously checking and... Continue Reading →

Global Game Jam – 2015

As January draws to a close, theĀ annual Global Game Jam returns to keep me up forĀ the greater part of 48 hours jammed packed with learning, playing, creating, and perhaps a little developing. If you have read my previous posts about game jams, you will know that me and my team try something new at every... Continue Reading →

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