One of the reasons my app failed to get certification is because of a lack of a privacy policy. More specifically, a lack of a privacy policy accessible in game. Some quick research showed up that this is an issue for a lot of initial releases, with many suggestions on how to fix the problem.... Continue Reading →
Touch in XNA in Monogame
So unsurprisingly the initial version of Super Pong was rejected on a selection of grounds which means going back to deal with them one by one. Some of them have been small changes, while some have involved me learning new way of doing things. Once I know I've solved the bugs and that my solutions... Continue Reading →
Simplicity is the key
Through the last few posts there has been a theme of a simple game that can be published sooner or a complex game that has more that could go wrong. Seeing as usually we go with the second one and end up with either a half finished game waiting endlessly to be finished, or a... Continue Reading →
Using Floats in XNA instead of Rectangle/Int
After stating yesterday my despair at the lack of a float version of a rectangle for XNA, I went and did some research late last night and early this morning and after a load of bug fixing and random errors, it is alive! Or at least, now uses floats instead of ints. I haven't gone... Continue Reading →
I will get something published
This is my ambition for the summer. I will, not if, ands, or buts. No excuses, something will end up on some store somewhere for someone to (or not to as the case may be) download. I have started a new game which I've been toying around with for a while, but going back to XNA... Continue Reading →
Saving and loading your game, the Windows 8 way
While nervously awaiting the verdict on Cardiac Arrest and my application, I went about fixing some things that I was unable to fix beforehand. First and foremost, the main thing that broke when converting my XNA game to a Windows 8 app using MonoGame was my save game method. After some rooting around and playing with variables... Continue Reading →
Cardiac Arrest
In the dark, seedy underworld of an urban jungle far away, an ex-detective returns home to find his wife missing, presumed kidnapped, and his old case files strewn around town. Only by searching high and low across the many districts of the city can he hope to solve the case of his missing love... Continue Reading →
XNA – 2D SpriteSheet Animation
Let's kick off with this tutorial. In my last term at university, I learnt about SpriteSheet animation in Javascript. When I began developing my new game, I knew that this would be the next step up, to take my game to a new level. It seems like something so little that it wouldn't make such... Continue Reading →