Adding a Privacy Policy (and other settings) to an XNA Windows 8 game

One of the reasons my app failed to get certification is because of a lack of a privacy policy. More specifically, a lack of a privacy policy accessible in game. Some quick research showed up that this is an issue for a lot of initial releases, with many suggestions on how to fix the problem.... Continue Reading →

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Touch in XNA in Monogame

So unsurprisingly the initial version of Super Pong was rejected on a selection of grounds which means going back to deal with them one by one. Some of them have been small changes, while some have involved me learning new way of doing things. Once I know I've solved the bugs and that my solutions... Continue Reading →

Simplicity is the key

Through the last few posts there has been a theme of a simple game that can be published sooner or a complex game that has more that could go wrong. Seeing as usually we go with the second one and end up with either a half finished game waiting endlessly to be finished, or a... Continue Reading →

I will get something published

This is my ambition for the summer. I will, not if, ands, or buts. No excuses, something will end up on some store somewhere for someone to (or not to as the case may be) download. I have started a new game which I've been toying around with for a while, but going back to XNA... Continue Reading →

Cardiac Arrest

In the dark, seedy underworld of an urban jungle far    away, an ex-detective returns home to find his wife missing,  presumed kidnapped, and his old case files strewn around town. Only by searching high and low across the many districts of the city can he hope to solve the case of his missing love... Continue Reading →

XNA – 2D SpriteSheet Animation

Let's kick off with this tutorial. In my last term at university, I learnt about SpriteSheet animation in Javascript. When I began developing my new game, I knew that this would be the next step up, to take my game to a new level. It seems like something so little that it wouldn't make such... Continue Reading →

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