Thoughts on Flow State

As I read more and more about designing and developing games, the more frequently I come across the term “flow” or ”flow state”, especially when reading about designing game mechanics for players. The goal of this form of design is to immerse the player so deeply in the world of the game that they disconnect... Continue Reading →

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A return to blogging

So I may have become a little lackadaisical when it comes to blogging. My last blog post on here was back in 2016 while we were taking part in Tranzfuser. Since then a lot has happened, more than I can fit in one (or six) blog posts, so I will be continuing as though I'd... Continue Reading →

Tranzfuser – Dev Blog #4 – Mid-way Review

We have now reached the halfway point of our Tranzfuser programme and Here There Be Monsters is really starting to take shape. Over the last five weeks we have navigated through the muddy waters of progress and raging tides of development, and are now striding towards our target of a feature-filled, technically impressive demo for... Continue Reading →

Tranzfuser – Dev Blog #0 – Prologue

You may have noticed I've been absent from this blog since Christmas. With numerous events, expo's, meetings, contracts and having to move house twice, I unfortunately did not find any time to blog about the work I've been up to. That being said, I did find time to apply to Tranzfuser, the new talent development programme brought to... Continue Reading →

An Indie Christmas …

  Twas the week before Christmas and all through the house Not a peripheral was stirring, not even a mouse! To a family party the developer had gone To talk of Christmas and gaming from dusk until dawn. When a young boy came up to the developer and asked "What games have you made in... Continue Reading →

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